
| Judul | Pemrograman game 3 D dengan Direct X ZAMRONY P. JUHARA |
| Pengarang | ZAMRONY P. JUHARA |
| Edisi | Cet.1 |
| Penerbitan | Yogyakart a Andi 2011 |
| Deskripsi Fisik | XXVI, 486 hlmilus28 cm (3eks) |
| ISBN | 978-979-29-1628-7 |
| Subjek | Oktaviani HS. Direct X ( pemograman 3D) |
| Catatan | Bibliografi: hlm. 469 |
| Bahasa | Indonesia |
| No Barcode | No. Panggil | Akses | Lokasi | Ketersediaan |
|---|---|---|---|---|
| 09201315724 | 006.693 Zam P | Baca ditempat | Grhatama Pustaka - R. Baca Tandon Bawah | Tidak Tersedia |
| 01201302423 | 006.693 Zam P | Baca ditempat | Grhatama Pustaka - R. Baca Anak | Tersedia |
| 01201302424 | 006.693 Zam P | Baca ditempat | Grhatama Pustaka - R. Baca Anak | Tersedia |
| Tag | Ind1 | Ind2 | Isi |
| 001 | YOGYA-01130000001126 | ||
| 005 | 20151012080039.0 | ||
| 008 | ind | ||
| 020 | # | # | $a 978-979-29-1628-7 |
| 035 | # | # | $a 0010-011300000001126 |
| 040 | # | # | $a YOPDDIY |
| 041 | # | # | $a Ind |
| 082 | # | # | $a 006.693 |
| 090 | # | # | $a 006.693 Zam P |
| 100 | # | # | $a ZAMRONY P. JUHARA |
| 245 | # | # | $a Pemrograman game 3 D dengan Direct X$c ZAMRONY P. JUHARA |
| 250 | # | # | $a Cet.1 |
| 260 | # | # | $a Yogyakart a $b Andi $c 2011 |
| 300 | # | # | $a XXVI, 486 hlm $b ilus $c 28 cm (3eks) |
| 504 | # | # | $a Bibliografi: hlm. 469 |
| 600 | # | # | $a Oktaviani HS. |
| 650 | # | # | $a Direct X ( pemograman 3D) |
| 990 | # | # | $a 421-PD/B.12 |
| 990 | # | # | $a 422-PD/B.12 |
| 990 | # | # | $a 423-PD/B.12 |
| 990 | # | # | $a CB-D.11/2011-1216 |
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