01340 2200361 4500001002100000005001500021035002000036007000300056008004100059020002200100082001400122084001600136100004100152245027200193250003500465300004600500650002300546700004000569700002600609700003300635700003600668700003700704264003200741336002100773337003000794338002300824040002200847090002200869850001200891999002200903504003100925990002200956INLIS00000000087849920230515020428 a0010-0523000376ta220810s2022 yoia g ind d a978-623-02-4255-704223a371.3 a371.3 ELI e0 aElizabeth Anggraeni AmaloePengarang14aEngaging english learners to practice english expressions by using the speech recognition application in a visual novel game /cElizabeth Anggraeni Amalo, Citra Devi Murdaningtyas, Dias Agata, Imam Dui Agusalim, Aliv Faizal Muhammad; penyunting, Nurilwafa Rachadini W aCetakan Pertama, Februari 2022 aviii, 45 halaman :btabel, bagan ;c23 cm 4aModel pembelajaran0 aCitra Devi Murdaningtyasepengarang0 aDias Agataepengarang0 aImam Dui Agusalimepengarang0 aAliv Faizal Muhammadepengarang0 aNurilwafa Rachadini Wepenynting31aSleman :bDeepublish,c2022 2rdacontentateks 2rdamediaatanpa perantara 2rdacarrieravolume aYOPDYOGbinderda aCB-D.11 2022-3429 aYOPDYOG aCB-D.11/2022-3429 aBibliografi: halaman 42-45 aCB-D.11/2022-3429